Ascension Wars
All the classes

Archmage

The College of the Three Storms

Heirs of the College of Auren, where the arcanists studied the seals. The only ones who speak with three gods.

Vaelor's fire, Ysmera's ice and Tarun's lightning, from afar: the Fireball on the pack, Ysmera's Ring that holds to the ground whoever came close, Tarun's Storm falling on everything.

Resonates with
Vaelor, the ForgerYsmera, the Quiet OneTarun, the Thunder
In the party
Magic at range
Fights with
Mana

The abilities

Choose an ability and watch the class use it, recorded in the game itself. They come in the order they are learned.

Passive

Convergence

Each face that kindles after another burns harder: a spell of one god after another's raises the damage of the next ones. With three elements gathered, you restore health every second. The same face called twice in a row cools.

Tarun's Bolt

Tarun's lightning runs from the tip of your rod to the one you point at, up to four steps away.

Details

  • Opens at level 1
  • On an enemy
  • One target
  • Range of 4 tiles
  • Costs 15 mana
  • Cooldown of 0 s

On the blow

  • Damage of 150% of attack, as lightning

Fireball

Vaelor's fire, thrown over the pack: it bursts on the target and burns whoever stands around it.

Details

  • Opens at level 5
  • On an enemy
  • In an area
  • Range of 4 tiles
  • Radius of 2.5 tiles
  • Costs 25 mana
  • Cooldown of 4.5 s

On the blow

  • Damage of 115% of attack, as fire

Ysmera's Ring

Ysmera's cold opens around you: it wounds whoever came close and holds them to the ground for two seconds.

Details

  • Opens at level 7
  • On an enemy
  • Around you
  • Radius of 2.5 tiles
  • Costs 15 mana
  • Cooldown of 10 s

On the blow

  • Damage of 70% of attack, as ice
  • Roots in place for 2 s

Blizzard

A blizzard falls on the target and those around it: the ice bites every second, and whoever stands in it walks as in winter.

Details

  • Opens at level 10
  • On an enemy
  • In an area
  • Range of 5 tiles
  • Radius of 2.5 tiles
  • Costs 25 mana
  • Cooldown of 10 s

On the blow

  • Burns as ice: 32% of attack every 1 s, 6 times
  • Speed −40% for 6 s

Frostskin

Ysmera's ice clothes you and drinks the blows until it breaks, or until it melts.

Details

  • Opens at level 13
  • On you
  • One target
  • Costs 35 mana
  • Cooldown of 16 s

On the blow

  • A barrier of 300% of healing power for 8 s

Tarun's Storm

Tarun falls from the sky on everything around the target: lightning over a wide field, up to five steps away.

Details

  • Opens at level 16
  • On an enemy
  • In an area
  • Range of 5 tiles
  • Radius of 3.1 tiles
  • Costs 40 mana
  • Cooldown of 14 s

On the blow

  • Damage of 145% of attack, as lightning

Vaelor's Fall

Vaelor's fire comes down from the sky in a burning stone: it crushes the pack where it lands, and the ground keeps burning for a few seconds. Against creatures, the middle takes it all and the edge a quarter, and the burn also weakens far from the middle; against another player, it lands in full.

Details

  • Opens at level 20
  • On an enemy
  • In an area
  • Range of 5 tiles
  • Radius of 3.4 tiles
  • Costs 50 mana
  • Cooldown of 20 s

On the blow

  • Damage of 160% of attack, as fire
  • Burns as fire: 27% of attack every 1 s, 4 times
  • At the edge of the area: 25% of the damage

Tarun's Step

Tarun's wind carries you away: for three seconds you move and strike faster and blows take less hold.

Details

  • Opens at level 23
  • On you
  • One target
  • Costs 20 mana
  • Cooldown of 20 s

On the blow

  • Speed +40% for 3 s
  • Damage taken −20% for 3 s
Gift

Triple Tempest

The three gods let loose at once, once: fire, ice and lightning fall together over a wide field around the target. Against creatures, the middle takes it all and the edge a quarter; against another player, it lands in full.

Details

  • Opens at ascension 1
  • On an enemy
  • In an area
  • Range of 5 tiles
  • Radius of 4 tiles
  • Costs 60 mana
  • Cooldown of 60 s

On the blow

  • Damage of 90% of attack, as fire
  • Damage of 90% of attack, as ice
  • Damage of 90% of attack, as lightning
  • At the edge of the area: 25% of the damage

The numbers follow the character: attack is its blow, and healing power is its healing.