Ascension Wars
All the classes

Priest

The Clergy of the Six

Heirs of the temples of Maya. They now tend the temples of all six gods and receive those who come back from death.

They pray with the staff raised, and the light comes with the prayer: the Radiance thrown over the one who holds the line, blinding the enemies around them, the Rain of Light on what is far away, Maya's Flame set on the ground.

Resonates with
Maya, the Dawn
In the party
Healing and light
Fights with
Mana

The abilities

Choose an ability and watch the class use it, recorded in the game itself. They come in the order they are learned.

Passive

Overflowing Grace

Light that finds the life already full is not lost: a tenth of the heal left over becomes a barrier on whoever you healed, for 6 seconds, up to 15% of their life.

Heal

Maya's light closes an ally's wounds, or your own (with 50% less healing on yourself).

Details

  • Opens at level 1
  • On an ally
  • One target
  • Range of 7 tiles
  • Costs 15 mana
  • Cooldown of 3 s

On the blow

  • Heals 350% of healing power

Smite

Light that wounds: a holy blow at an enemy from afar.

Details

  • Opens at level 1
  • On an enemy
  • One target
  • Range of 4 tiles
  • Costs 10 mana
  • Cooldown of 5 s

On the blow

  • Damage of 160% of attack, as light

Radiance

You cast Maya's light over an ally or a tile, up to four steps away: it closes a little of the wounds of those who stand with them, and burns and blinds the enemies around, who miss 30% of their blows for six seconds.

Details

  • Opens at level 5
  • On an ally
  • In an area
  • Range of 4 tiles
  • Radius of 2.5 tiles
  • Costs 40 mana
  • Cooldown of 12 s

On the blow

  • Damage of 100% of attack, as light
  • Heals 80% of healing power
  • Blinds: each blow of the target misses 30% of the time, for 6 s

Blessing

A blessing that stays: the ally keeps healing and resists magic better while it lasts.

Details

  • Opens at level 8
  • On an ally
  • One target
  • Range of 7 tiles
  • Costs 20 mana
  • Cooldown of 8 s

On the blow

  • Heals 60% of healing power every 1 s, 8 times
  • Magic resistance +15% for 8 s

Rain of Light

You raise your staff and light falls on the target and those around it, up to four steps away.

Details

  • Opens at level 11
  • On an enemy
  • In an area
  • Range of 4 tiles
  • Radius of 2.5 tiles
  • Costs 25 mana
  • Cooldown of 6 s

On the blow

  • Damage of 140% of attack, as light

Sacred Circle

A circle of light on the ground: whoever stands in it is healed at once.

Details

  • Opens at level 14
  • On an ally
  • In an area
  • Range of 7 tiles
  • Radius of 2.5 tiles
  • Costs 35 mana
  • Cooldown of 8 s

On the blow

  • Heals 300% of healing power

Maya's Flame

A golden flame kindles on the ground around the target, in a circle, and burns whoever stands in it while it lasts.

Details

  • Opens at level 17
  • On an enemy
  • In an area
  • Range of 4 tiles
  • Radius of 2.7 tiles
  • Costs 30 mana
  • Cooldown of 9 s

On the blow

  • Burns as light: 40% of attack every 1 s, 6 times

Cleanse

Lifts one lingering harm off an ally: a poison, a curse, a weakness.

Details

  • Opens at level 20
  • On an ally
  • One target
  • Range of 7 tiles
  • Costs 15 mana
  • Cooldown of 15 s

On the blow

  • Removes one harmful effect from the target

Sanctuary

For a few seconds, the party around you feels every blow less.

Details

  • Opens at level 26
  • On your party
  • Around you
  • Radius of 6 tiles
  • Costs 50 mana
  • Cooldown of 20 s

On the blow

  • Damage taken −25% for 10 s
Gift

Font of Light

Opens a font of light on the ground, which slowly heals whoever stands in it.

Details

  • Opens at ascension 1
  • On a spot of ground
  • In an area
  • Range of 7 tiles
  • Radius of 2.5 tiles
  • Costs 45 mana
  • Cooldown of 45 s

On the blow

  • Heals 80% of healing power every 1 s, 8 times

The numbers follow the character: attack is its blow, and healing power is its healing.