Assassin
The Insignia
It was Auren's secret service. The insignia on the wrist is the contract.
Morvan gives the end, and they deliver it: quick blows, shadow venom and smoke.
- Resonates with
- Morvan, the Dusk
- In the party
- Damage up close, by surprise
- Fights with
- Energy
The abilities
Choose an ability and watch the class use it, recorded in the game itself. They come in the order they are learned.

Light Feet
Whoever the Insignia trained is not where the blow falls: each second without taking a blow makes you 4% more evasive, up to 20% in five seconds. A blow that wounds empties it all; poison and burns do not.

Backstab
Your shadow comes out at the target's back, up to two paces away, and drives the blade where it hurts most, while you stay where you are. On one fighting someone else, it hurts more still.
Details
- Opens at level 1
- On an enemy
- One target
- Range of 2 tiles
- Costs 35 energy
- Cooldown of 3 s
On the blow
- 30% more damage on a target fighting someone else
- Physical damage of 250% of attack

Fan of Knives
You turn to your target and the blades cut the ground ahead, three paces wide and two deep; the wounds burn with venom, and for a moment you are harder to hit.
Details
- Opens at level 5
- On an enemy
- In a fan ahead of you
- Melee
- Costs 20 energy
- Cooldown of 4.5 s
On the blow
- Physical damage of 75% of attack
- Burns as shadow: 5% of attack every 1 s, 6 times
- On you: Dodge +15% for 3 s

Shadow Venom
A flask of Morvan's shadow, thrown over the pack: the wounds burn for a few seconds, and healing takes less hold on them.
Details
- Opens at level 7
- On an enemy
- In an area
- Range of 3 tiles
- Radius of 3 tiles
- Costs 25 energy
- Cooldown of 8 s
On the blow
- Burns as shadow: 30% of attack every 1 s, 6 times
- Healing received −30% for 6 s

Shadow Strike
You cross the shadow to the side of an enemy up to four paces away and strike it with shadow; the wound slows it for three seconds. The leap breaks whatever holds your legs.
Details
- Opens at level 10
- On an enemy
- One target
- Range of 4 tiles
- Costs 30 energy
- Cooldown of 8 s
On the blow
- Leaps onto the target, up to 4 tiles away
- Breaks what roots or slows you
- Damage of 180% of attack, as shadow
- Speed −30% for 3 s

Smoke Veil
A cloud of smoke: for a moment you are out of sight, blows only graze, and whatever was after you loses half its anger.
Details
- Opens at level 13
- On you
- One target
- Costs 20 energy
- Cooldown of 20 s
On the blow
- Vanishes from sight for 4 s
- Damage taken −40% for 4 s
- Creatures' threat on you falls 50%

Rain of Daggers
Lighter daggers of shadow fall from above on the target and around it, scattered; each wound burns with a thread of venom.
Details
- Opens at level 16
- On an enemy
- In an area
- Range of 4 tiles
- Radius of 3.4 tiles
- Costs 40 energy
- Cooldown of 14 s
On the blow
- Damage of 60% of attack, as shadow
- Burns as shadow: 5% of attack every 1 s, 6 times

Exposed Weakness
Finds the gap in the target's guard: for a few seconds, it takes more damage from everyone.
Details
- Opens at level 18
- On an enemy
- One target
- Melee
- Costs 20 energy
- Cooldown of 15 s
On the blow
- Damage taken +15% for 10 s

Morvan's End
Morvan gives the end, and you deliver it: your shadow venom around you (what the flask, the fan and the rain put in the wounds) burns all at once, harder, you heal for 30% of damage dealt, and it is done.
Details
- Opens at level 20
- On an enemy
- Around you
- Radius of 4 tiles
- Costs 30 energy
- Cooldown of 12 s
On the blow
- Ends your poisons in the area at once (Shadow Venom, Fan of Knives, and Rain of Daggers): 150% of what they still had, as shadow
- 30% of the damage comes back as life

Thrown Dagger
The one blade the Insignia still throws: it flies up to six steps, wounds, and leaves the target frozen for a second. It is slow to come back to hand.
Details
- Opens at level 27
- On an enemy
- One target
- Range of 6 tiles
- Costs 30 energy
- Cooldown of 20 s
On the blow
- Physical damage of 200% of attack
- Stuns for 1 s

Death Mark
Morvan gives the end, and you deliver it: the marked takes more from your blows for a few seconds.
Details
- Opens at ascension 1
- On an enemy
- One target
- Range of 4 tiles
- Costs 30 energy
- Cooldown of 60 s
On the blow
- Damage taken from you +25% for 10 s
The numbers follow the character: attack is its blow, and healing power is its healing.
