Paladin
The Shields of the Dawn
Heirs of the Dawn Guard of Auren. They swear to protect someone, and the oath is literal: part of the protected one's pain passes to them.
They fight in the thick of the enemy, as the Guard fought on the wall. The shield that strikes stokes their rage, the blade lit by Maya sweeps what surrounds them, and the Vigil closes their wounds.
- Resonates with
- Maya, the Dawn
- In the party
- At the front of the party
- Fights with
- Rage
The abilities
Choose an ability and watch the class use it, recorded in the game itself. They come in the order they are learned.

Bulwark
As the Guard on the wall, the more foes fight you, the less each blow gets through: 3% less damage taken for each foe that has you as its target, up to 15% with five.

Shield Bash
A blow with the shield's rim: it hurts, cuts off whatever the target was casting, and stokes your rage.
Details
- Opens at level 1
- On an enemy
- One target
- Melee
- Builds 20 rage
- Cooldown of 6 s
On the blow
- Physical damage of 130% of attack
- Interrupts what the target is casting

Radiant Sweep
A turn of the blade lit by Maya's light: it strikes everything around you.
Details
- Opens at level 5
- On an enemy
- Around you
- Radius of 2.5 tiles
- Costs 20 rage
- Cooldown of 4.5 s
On the blow
- Damage of 100% of attack, as light

Provoke
A shout of challenge: everything fighting around you forgets the others and comes for you for a few seconds, and stokes your rage.
Details
- Opens at level 6
- On an enemy
- Around you
- Radius of 4 tiles
- Builds 25 rage
- Cooldown of 10 s
On the blow
- Taunts for 5 s

Vow of Retribution
Pulls a target up to four steps away close to you and holds them to the ground for three seconds.
Details
- Opens at level 8
- On an enemy
- One target
- Range of 4 tiles
- Costs 20 rage
- Cooldown of 16 s
On the blow
- Pulls up to 4 tiles
- Roots in place for 3 s

Consecration
Consecrates the ground around you to Maya; whatever stands on it burns in light while it lasts.
Details
- Opens at level 10
- On an enemy
- Around you
- Radius of 2.5 tiles
- Costs 30 rage
- Cooldown of 9 s
On the blow
- Burns as light: 40% of attack every 1 s, 6 times

Holy Ward
Maya's light over your armour: for a few seconds you take blows and spells better, and it closes a little of your wounds every second.
Details
- Opens at level 13
- On you
- One target
- Costs 30 rage
- Cooldown of 20 s
On the blow
- Armor +40% for 8 s
- Magic resistance +40% for 8 s
- Heals 15% of healing power every 1 s, 8 times

Dawnbreak
You drive your weapon into the ground and dawn breaks out of it in a wide ring: everything inside it burns in light.
Details
- Opens at level 16
- On an enemy
- Around you
- Radius of 3.4 tiles
- Costs 45 rage
- Cooldown of 14 s
On the blow
- Damage of 150% of attack, as light

Vigil
The short prayer of one who stays standing in the thick of the fight: it closes some of your wounds.
Details
- Opens at level 20
- On you
- One target
- Costs 35 rage
- Cooldown of 12 s
On the blow
- Heals 120% of healing power

Guardian's Vow
The oath of those who protect, and it is literal: for a few seconds, part of an ally's pain passes to you.
Details
- Opens at level 23
- On an ally
- One target
- Range of 4 tiles
- Costs 25 rage
- Cooldown of 30 s
On the blow
- 30% of the ally's damage passes to you for 8 s

Aegis of Dawn
An aegis of dawn over the party around you, which drinks the blows until it breaks.
Details
- Opens at ascension 1
- On your party
- Around you
- Radius of 4 tiles
- Costs 40 rage
- Cooldown of 60 s
On the blow
- A barrier of 300% of healing power for 6 s
The numbers follow the character: attack is its blow, and healing power is its healing.
