Berserker
The Sons of the Horn
From the northern clans, who never bowed to Auren and learned to bring down the Ascended by drinking their ember through their wounds.
The more broken they are, the hotter the ember burns. The war horn calls the earth: the Thirsting Rush that drinks from the wound, the Whirlwind in the middle of the pack, the Earthsplitter opening beneath it.
- Resonates with
- Gaera, the Stone Mother
- In the party
- Up close, healing with every blow
- Fights with
- Rage
The abilities
Choose an ability and watch the class use it, recorded in the game itself. They come in the order they are learned.

Fury of the Horn
The name the north gives to what burns in you when you bleed: the less life you have, the harder each of your blows.

Ember Thirst
What you drink does not heal at once: it is kept in your chest, up to half your life, and closes your wounds little by little, every second.

Thirsting Rush
A rush of up to four steps onto the target: the axe opens the wound of all round it and drinks from it, keeps part of what it took in your chest, stokes your rage and slows those it cut.
Details
- Opens at level 1
- On an enemy
- In an area
- Range of 4 tiles
- Radius of 2.2 tiles
- Builds 25 rage
- Cooldown of 5 s
On the blow
- Rushes to the target, up to 4 tiles away
- Physical damage of 60% of attack
- 30% of the damage comes back as life
- Speed −30% for 4 s

Whirlwind
You spin in the middle of the pack with the axe held out: it strikes everything around you and drinks a little from each.
Details
- Opens at level 5
- On an enemy
- Around you
- Radius of 2.5 tiles
- Costs 20 rage
- Cooldown of 4.5 s
On the blow
- Physical damage of 110% of attack
- 10% of the damage comes back as life

Horn of the Clan
The war horn of the north: everything fighting near you forgets the others and comes for you for a few seconds, and stokes your rage.
Details
- Opens at level 7
- On an enemy
- Around you
- Radius of 3 tiles
- Builds 25 rage
- Cooldown of 12 s
On the blow
- Taunts for 3 s

Furious Charge
A violent leap onto a target up to four steps away: the heavy blow on landing strikes all round it and holds them to the ground. The leap breaks whatever holds your legs.
Details
- Opens at level 8
- On an enemy
- In an area
- Range of 4 tiles
- Radius of 2.2 tiles
- Costs 30 rage
- Cooldown of 8 s
On the blow
- Leaps onto the target, up to 4 tiles away
- Breaks what roots or slows you
- Physical damage of 140% of attack
- Roots in place for 2 s

Gaera's Stomp
Your foot comes down and Gaera's earth shakes around you: it wounds whoever stands around you and slows them for three seconds.
Details
- Opens at level 10
- On an enemy
- Around you
- Radius of 2.2 tiles
- Costs 30 rage
- Cooldown of 8 s
On the blow
- Damage of 130% of attack, as earth
- Speed −30% for 3 s

Drunk Ember
You drink the ember you just took: for eight seconds every blow of yours drinks from what it wounds, the plain ones too.
Details
- Opens at level 13
- On you
- One target
- Costs 30 rage
- Cooldown of 25 s
On the blow
- Life steal +20% for 8 s

Earthsplitter
The axe comes down on the ground and Gaera's earth splits open in a wide ring: everything inside it is swallowed by it.
Details
- Opens at level 16
- On an enemy
- Around you
- Radius of 3.4 tiles
- Costs 45 rage
- Cooldown of 14 s
On the blow
- Damage of 180% of attack, as earth

Refusal
The Son of the Horn who does not fall: for five seconds, no blow takes you below a thread of life, but your damage is reduced by 30%.
Details
- Opens at level 20
- On you
- One target
- Costs 40 rage
- Cooldown of 60 s
On the blow
- For 5 s no blow brings you below 1 life
- Damage dealt −30% for 5 s

Last Ember
The blow of one already broken: a leap with the axe over your head, which drinks from what it wounds. Under 30% life, it strikes three times as hard.
Details
- Opens at level 23
- On an enemy
- One target
- Melee
- Costs 35 rage
- Cooldown of 10 s
On the blow
- Physical damage of 200% of attack
- 100% of attack more while your life is low
- 30% of the damage comes back as life

Earth Cry
A cry that lights the ember of the whole party around you: for eight seconds everyone strikes like the Sons of the Horn and drinks from what they wound.
Details
- Opens at ascension 1
- On your party
- Around you
- Radius of 4 tiles
- Costs 40 rage
- Cooldown of 60 s
On the blow
- Damage dealt +15% for 8 s
- Life steal +10% for 8 s
The numbers follow the character: attack is its blow, and healing power is its healing.
